Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding modified cpu AI to a standart map
Adding modified cpu AI to a standart map
Mar 4 2008, 10:22 am
By: herd  

Mar 4 2008, 10:22 am herd Post #1



Hi all. I just modified standard cpu AI in aiscript.bin. In order to run it I must play starcraft with a special launcher. In order to play with my frind on bnet with this AI working he should run this launcher too. You've got the problem.

And then I saw a UMS map that does just what I want - its a standard BGH with improved AI on it. So you play 5 humans vs 3 CPU.

Now my question - is there a way to implement my modified AI into a standard map?



None.

Mar 4 2008, 11:07 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Nope.
Writing an AI is modding. This is the mapping section of SEN.

All you can do (with means of map making) is using the given AIs and improve them by triggering.
For example with triggers that periodically create a bunch of units for the cpu and order it to attack.




Mar 4 2008, 11:24 am herd Post #3



Yea you are right. Just studied this UMS map - it has lots of triggers.

But is there any possible way to do what I want? Any guesses?



None.

Mar 4 2008, 4:36 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from herd
Yea you are right. Just studied this UMS map - it has lots of triggers.

But is there any possible way to do what I want? Any guesses?
Quote from NudeRaider
Nope.
Writing an AI is modding.





Mar 4 2008, 5:06 pm Twitch Post #5



NudeRaider just because you do not know anything about modding do not say it is not possible.
To the topic starter you did put this in the wrong spot though.However you can do what you want by doing what I learned making you map,then after that is done go into winmpq and open the map up,then add your ai script.That should work if not then make a new topic in the modding section.



None.

Mar 4 2008, 5:36 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Twitch
NudeRaider just because you do not know anything about modding do not say it is not possible.
wtf? Did you read my replies?
I wrote what he wants to do is modding. I didn't say it's completely impossible, I said it's impossible by means of mapping.

Btw. the topic is about ai's in STANDARD maps - he already knows how to create and play modded maps.




Mar 4 2008, 6:12 pm Twitch Post #7



Yeah but, from the last quote of yours I seen you all I was seeing was no not possible.Either way I just seen post this question on warboards and he wants to play the map with the custom ai with others.While they are playing it normal or not I think...If that is so with a custom ai map then that would not be possible.Unless they all are playing the same modmap at once.



None.

Mar 5 2008, 4:13 am herd Post #8



Quote from Twitch
winmpq and open the map up,then add your ai script.That should work if not then make a new topic in the modding section.

Ok, thx, Ill try out.

Quote from Twitch
.Unless they all are playing the same modmap at once.

Huh. How can you play different maps at once ? :) The new map will be downloaded for all players doesnt it?



None.

Mar 5 2008, 4:23 am Moose Post #9

meme

Quote from Twitch
NudeRaider just because you do not know anything about modding do not say it is not possible.
To the topic starter you did put this in the wrong spot though.However you can do what you want by doing what I learned making you map,then after that is done go into winmpq and open the map up,then add your ai script.That should work if not then make a new topic in the modding section.
If by "work" you mean "crash the game because the map will call an AI Script that it can't read from the normal aiscript.bin", then sure.



None.

Mar 5 2008, 8:17 pm Twitch Post #10



Quote from Mini Moose 2707
Quote from Twitch
NudeRaider just because you do not know anything about modding do not say it is not possible.
To the topic starter you did put this in the wrong spot though.However you can do what you want by doing what I learned making you map,then after that is done go into winmpq and open the map up,then add your ai script.That should work if not then make a new topic in the modding section.
If by "work" you mean "crash the game because the map will call an AI Script that it can't read from the normal aiscript.bin", then sure.
Mini Moose if he makes a custom aiscript and puts it in his map,then loads with scmloader it should not crash unless he has a datedit that is buggy or something.



None.

Mar 5 2008, 9:50 pm Falkoner Post #11



Yes, but that's probably not what he is looking for in a normal UMS map.



None.

Mar 5 2008, 11:58 pm Moose Post #12

meme

Perhaps you should have mentioned SCMLoader (there goes your "normal map" as well) when you posted before instead of expecting me to read your mind.



None.

Mar 6 2008, 8:40 am NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

He did:
Quote from herd
Hi all. I just modified standard cpu AI in aiscript.bin. In order to run it I must play starcraft with a special launcher. In order to play with my frind on bnet with this AI working he should run this launcher too. You've got the problem.
At least you can assume he means SCMLoader or a similar program.




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