Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I can't balance my new map for the life of me..
I can't balance my new map for the life of me..
Sep 27 2017, 3:56 am
By: Pauper  

Sep 27 2017, 3:56 am Pauper Post #1



hey guys, this is my first map (that i have pretty much completed) since I stopped making maps 14 years ago. this map is a golem stype map with random heroes like lottery defense/music defense and a few quest like poker defense. I can't get this damn thing balanced. It is nearly impossible to kill the other bases. overall heroes seem balanced, so do the ghost (constantly spawning). But I just can't find a balance with ending the game. it just goes on forever....... any advice would be great. i am getting burned out quick.

Attachments:
RandomHeroArena1.2.scx
Hits: 0 Size: 36.87kb



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Sep 27 2017, 5:53 pm Ultraviolet Post #2

We do a little trolling

I've attached the spreadsheet I'm making for my own map, so you can see what I'm trying. Perhaps you could modify it to suit your map as well.

Attachments:
Squad Defense Unit Stats.xlsx
Hits: 3 Size: 29.07kb



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Sep 27 2017, 6:59 pm Pauper Post #3



Quote from Ultraviolet
I've attached the spreadsheet I'm making for my own map, so you can see what I'm trying. Perhaps you could modify it to suit your map as well.

Thank you sir. I will take a look at this when I have a few minutes.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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