Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Permanently Blinding a Unit
Permanently Blinding a Unit
Mar 2 2008, 6:19 pm
By: Shook1(ConFed)  

Mar 2 2008, 6:19 pm Shook1(ConFed) Post #1



So I am asking this as a question for a friend who is making a map...

How do you permanently blind a unit? If it is even possible...and the unit in this case is a Science Vessel!



None.

Mar 2 2008, 6:26 pm Nintendo_Confed Post #2



its impossible via triggers. Period.

Um, on a side note, where did you get the Confed thing in your name from? Thats MINE.



None.

Mar 2 2008, 6:26 pm Shook1(ConFed) Post #3



So what would be the best way of doing it then?



None.

Mar 2 2008, 6:37 pm Test Post #4



In theory this should work:
You would need to have 2 computers, with several different units:
Science Vessel
Medic
Something else

Then make the something else attack the science vessel. The science vessel will react with an EMP, or Irradiate. Then with the medic in the splash zone or area of attack will react with Optical Flare.


I'll put together a map to do this for an example.

Post has been edited 1 time(s), last time on Mar 2 2008, 6:53 pm by Test.



None.

Mar 2 2008, 6:47 pm Test Post #5



Actually, all you need to do is set a computer that owns the science vessel enemy to the computer that owns the medic. Then place the Science Vessel near the medic with Optical Flare researched by default. Make sure the medic has enough energy.

Attachments:
Auto Blind.scx
Hits: 5 Size: 36.51kb

Post has been edited 2 time(s), last time on Mar 2 2008, 6:54 pm by Test.



None.

Mar 2 2008, 7:26 pm Shook1(ConFed) Post #6



This will blind the vessel permanently or what?



None.

Mar 2 2008, 8:55 pm Impeached Post #7



Optical Flare

This spell is used by the Medic. It costs 75 energy by default.
The targeted unit will gain the "Blind" status, which reduces the unit's vision radius to a minimum. Blind also removes the "Detector" ability of the unit.
This effect can only be canceled with the Medic's Restoration ability.

Computer Use
For the computer to cast optical flare on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the computer player controlling the Medic will cause the computer to use the spell more aggressively.



None.

Mar 2 2008, 9:46 pm Shook1(ConFed) Post #8



Again thanks for all who helped...it has been in and works!



None.

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[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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