Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making units forget where they came from
Making units forget where they came from
Jan 22 2016, 1:08 am
By: Butch  

Jan 22 2016, 1:08 am Butch Post #1

PROFESSIONAL MAP MAKER

Most of you are probably aware of the fact that units like to get as close as possible to the spot they were created. I'm wondering if there is some way to make units forget this spot and just hang out where they're moved/ordered/whatever. Is there some way without using EUDs or anything, to sort of over write the actual coordinates of the spot they were created? so they behave more like hero units and just attack whatever comes close until its dead.



None.

Jan 22 2016, 7:45 am Roy Post #2

An artist's depiction of an Extended Unit Death

This is an AI behavior, and affecting AI is very limited. From my understanding, the behavior is caused by the last order position they're given (which in the case of creation is where they are created). Centering a location on them and ordering them to patrol at the location regularly should update their order position while maintaining aggressive behavior, though it may cause attack interruptions.

(Heroes don't have this behavior because they don't have any of the built-in AI stuff that regular units have.)




Jan 22 2016, 4:14 pm Butch Post #3

PROFESSIONAL MAP MAKER

I suppose that's all I need to know, thanks.



None.

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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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