Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map crashes SC even with all triggers removed
Map crashes SC even with all triggers removed
Nov 16 2015, 8:47 pm
By: Tf2Prophete  

Nov 16 2015, 8:47 pm Tf2Prophete Post #1



So I was experimenting with some triggers (Enable/Disable Doodad States) when I accidentally crashed SC while disabling one.

I edited that trigger thinking it would be fine... but it seems that isn't the case. I completely removed all triggers from the map and it still crashes.

I even did a Save As.. and saved it in a new location with a new name and no bueno. Still crashes instantly.

Anyone know a fix for this? I could start over that's not a big deal... but I would rather figure out why this happened and if there is a fix.

PS. The error is weird too. It's 0x00000000 referenced at memory 0x00000000 and I can also play other maps just fine so it didn't like.. break my Starcraft lol

Thanks!

Map is attached with no triggers

Attachments:
Snipers RPG.scx
Hits: 1 Size: 56.6kb



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Nov 16 2015, 8:50 pm jjf28 Post #2

Cartography Artisan

try attaching again, be sure to hit 'attach this' or w/e



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 16 2015, 8:51 pm Tf2Prophete Post #3



Ah, my bad. Thanks!



None.

Nov 16 2015, 9:02 pm jjf28 Post #4

Cartography Artisan

Your map is 126x126 (invalid dimensions), it can be played by starting a map with valid dimensions first, and then starting this map.

Recommend changing the dimensions to 128x128 (or any width and height from: 64, 96, 128, 192, 256).



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 16 2015, 9:09 pm Tf2Prophete Post #5



o_O;

That's really weird. I started out using those dimensions and tested various triggers for ~1 hour before I added in that one trigger that crashed it.

But indeed resizing it fixes the issue. Thanks!



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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