Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Death-Table-Addon EUPs
Death-Table-Addon EUPs
May 17 2014, 8:12 am
By: jjf28
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Mar 15 2015, 5:21 am jjf28 Post #61

Cartography Artisan

EUD Trig didn't complain for me



Here's my copy: EUDTrig 1.3




Should also note that I'm pretty sure that's not on SC's main stack, so GL with it :)



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 16 2015, 3:58 am o0SkiPz0o Post #62



Admittedly I was being a dumb-dumb; the program complained because I didn't supply the address as "0x76F50C08" and instead gave "76F50C08" without defining 0x. I couldn't figure out why the address was constant, and so I did some experimentation. Turns out the address changes with each reboot of the computer, and as you suspected, it's unreliable.

I thank you for your time and help. The idea was to keep a watch on the count of DLL's loaded in SC, (an unmodified SC should have 13 while in-game, on B.net) SC does keep track of this number as I mentioned, but the source of the count is unreliable as aforementioned. If you have any idea as to how I could possibly track this number in a reliable fashion I would be thrilled to know either with a reply or PM as we are veering off course from the thread topic.

Thank you!

Edit: To not feel guilty of having already gained help while going off-topic, I bring forth a question. If we are concerned (or were) with the malicious possibilities of .exe's and the like, would it not make sense to know how many DLL's/.exe's (...I could be jumping the gun with the .exe portion) should be running on a normal SC process. I suspect SC keeps track of how many files are in an MPQ as well; this number could be verified before maps are executed? At the very least couldn't a Staredit database approve maps by their MD5 then the legit exe or mod or whatever we are innocently wanting to run would have the "go-ahead"? Have a program that checks the MD5 of the map prior to execution (sends a check) and it either passes or fails (if possible send the check prior to even DL'ing the map in it's entirety)

Sounds like A LOT of work just to get some cool features in SC, but hey, I'm just throwing some ideas that *may* not have been mentioned.

Post has been edited 1 time(s), last time on Mar 16 2015, 4:20 am by o0SkiPz0o.



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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