Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: those special unused buildings
those special unused buildings
Feb 21 2008, 4:29 pm
By: Dabbu  

Feb 21 2008, 4:29 pm Dabbu Post #1



Is the Independent Starport the only 1 special unused building that won't crash the game?????



None.

Feb 21 2008, 7:51 pm y10k Post #2



I was never able to place any unused unit in map, i wouldnt use them. Btw seems so.



None.

Feb 21 2008, 7:52 pm LoveLess Post #3

Let me show you how to hump without making love.

Not many of the Unused units can be used, but things like, as you mentioned, the Independent Starport can be used. I believe I have seen the Unused Command Center somewhere before. It may have been removed in recent patches, so don't be reliant on that. And I believe the second Unused Protoss Unit appears as well. Again, patch may have changed that.

Sorry I couldn't be of much help, but seeing a Help topic with 0 posts annoys me. :-(

:O Someone posted a minute before me... [/sigh]



None.

Feb 23 2008, 4:57 am Ultramilkman Post #4



Heard it was suppose to be an addon for barrack that never got to the beta stage.



None.

Feb 23 2008, 5:16 am Ultraviolet Post #5

We do a little trolling

Quote from LoveLess
Not many of the Unused units can be used, but things like, as you mentioned, the Independent Starport can be used. I believe I have seen the Unused Command Center somewhere before. It may have been removed in recent patches, so don't be reliant on that. And I believe the second Unused Protoss Unit appears as well. Again, patch may have changed that.

Sorry I couldn't be of much help, but seeing a Help topic with 0 posts annoys me. :-(

:O Someone posted a minute before me... [/sigh]

Independent CC crashes. There are hacks that make it not crash when you view it though. I don't think they actually ever remove things in the patches, they just fix glitches :P (with the exception of EUD actions)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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