Dark Swarms
Jan 29 2008, 2:02 am
By: Aoe325  

Jan 29 2008, 2:02 am Aoe325 Post #1



Hey, could someone tell me if there is any way to trigger the creation of a dark swarm anywhere on a map? If not how does preplacing them work? Do they disapear after some time?

sorry if it had already been asked but I didnt find any search button



None.

Jan 29 2008, 2:05 am Falkoner Post #2



Only Dark Swarms for player 12 will stop attacks and disappear, and units not placeable in the normal Staredit cannot be created via triggers. Dark Swarms, even if preplaced, cannot be moved.



None.

Jan 29 2008, 3:28 am Joshgt2 Post #3



If you would want an editor to make the AI script to have a Dark Swarm then you will need to download SCMDraft and/or StarCraft X-Tra Editor to do so.



None.

Jan 29 2008, 3:29 am Falkoner Post #4



Uh...?
There's no AI to dark swarm, you can get computers to do it, but it's unreliable.



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Jan 29 2008, 4:17 am pneumatic Post #5



If you wrote your own AI, would it be possible to make one that causes a computer to cast Dark Swarm? I know that's a modding thing, and you'd have to use like Iscript or something, but is it possible?



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Jan 29 2008, 4:55 am Joshgt2 Post #6



Quote from Falkoner
Uh...?
There's no AI to dark swarm, you can get computers to do it, but it's unreliable.
My bad... I was thinking of Recall... Don't listen to my previous post...



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Jan 29 2008, 5:58 am BlueFalcon Post #7



Quote from razorsnail
If you wrote your own AI, would it be possible to make one that causes a computer to cast Dark Swarm? I know that's a modding thing, and you'd have to use like Iscript or something, but is it possible?

From what I've messed arround with the AI editor, no :-(.



None.

Jan 29 2008, 7:28 am Aoe325 Post #8



Quote from Falkoner
Only Dark Swarms for player 12 will stop attacks and disappear, and units not placeable in the normal Staredit cannot be created via triggers. Dark Swarms, even if preplaced, cannot be moved.

So basicly if I ask the triggers to creat a dark swarm for player 12 (or neutral) it will appear just like a normal one then disapear?



None.

Jan 29 2008, 7:29 am Aoe325 Post #9



Quote from Aoe325
Quote from Falkoner
Only Dark Swarms for player 12 will stop attacks and disappear, and units not placeable in the normal Staredit cannot be created via triggers. Dark Swarms, even if preplaced, cannot be moved.

So basicly if I ask the triggers to creat a dark swarm for player 12 (or neutral) it will appear just like a normal one then disapear normally?




None.

Jan 29 2008, 12:48 pm Falkoner Post #10



Quote from Falkoner
Only Dark Swarms for player 12 will stop attacks and disappear, and units not placeable in the normal Staredit cannot be created via triggers. Dark Swarms, even if preplaced, cannot be moved.




None.

Jan 29 2008, 2:53 pm Kaleidx Post #11



I believe if you make a sprite of the swarm it doesn't disappear.



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Jan 29 2008, 4:41 pm y10k Post #12



if you make a sprite it wont do anything just drawn on screen.
If you make it normal unit it will not disappear either.



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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