Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Useful EUD Reference
Useful EUD Reference
Apr 2 2010, 9:09 pm
By: Cinolt
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Aug 7 2012, 11:50 pm jjf28 Post #41

Cartography Artisan

0x0059CD0C = unitID/type, for use in new overflows

Also, this irks me:

Code
u > 0: 6455960 - 336*(u-1)

Can be simplified:
Code
u > 0: 6456296 - 336*u




TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[04:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
[2026-5-31. : 2:55 pm]
Moose -- >reddit :rip2:
[2026-5-31. : 2:07 pm]
IskatuMesk -- reddit 💀
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