i know how to use death counts, but the map im dealing with has switchs that i cant edit, just need help on how to edit them- im using SCMDraft2 0.8.0 the lastest version. also does any1 know how to set up a superfast unit spawn like every millisec a unit at a location changes?
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You can edit switches in SCMD in "triggers" -> "classic map triggers" -> "switches"
For unit spawn make hypertriggers and if you want even faster copy the trigger like 50times.
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there's no point of copying it more than three or four times... that's all you need to avoid NEO's
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I still think that the 'normal' way of using hypers with having like 63 wait 0 seconds is giving nothing but wait blocks and I think deaths should be used instead, but that is used by personal choice...
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I still think that the 'normal' way of using hypers with having like 63 wait 0 seconds is giving nothing but wait blocks and I think deaths should be used instead, but that is used by personal choice...
So what is your
personal choice for hyper triggers then? All Hyper Triggers make wait blocks except for Complex Hyper Triggers if you use them incorrectly, but the "normal" way will turn off when another wait comes up just like Complex Hyper Triggers if you make sure it's below the trigger with that wait.
And y10k, the fastest that hyper triggers will ever make the game go is once every 42 milliseconds, copying any more than 4 times is a complete waste, and more than 3 times is as well in my opinion.
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I didnt mean to copy hypertriggers that many. But the triggers that are spawning units.
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Why copy the triggers, why not just change the amount being created at a single time? It gives the same effect..
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