Madden 08
Jan 21 2008, 7:52 am
By: 25_BusH  

Jan 21 2008, 7:52 am 25_BusH Post #1



i know how to use death counts, but the map im dealing with has switchs that i cant edit, just need help on how to edit them- im using SCMDraft2 0.8.0 the lastest version. also does any1 know how to set up a superfast unit spawn like every millisec a unit at a location changes?



None.

Jan 21 2008, 8:15 am y10k Post #2



You can edit switches in SCMD in "triggers" -> "classic map triggers" -> "switches"

For unit spawn make hypertriggers and if you want even faster copy the trigger like 50times.



None.

Jan 23 2008, 4:16 am who Post #3



there's no point of copying it more than three or four times... that's all you need to avoid NEO's



None.

Jan 23 2008, 5:38 am Joshgt2 Post #4



I still think that the 'normal' way of using hypers with having like 63 wait 0 seconds is giving nothing but wait blocks and I think deaths should be used instead, but that is used by personal choice...



None.

Jan 23 2008, 10:39 am Falkoner Post #5



Quote
I still think that the 'normal' way of using hypers with having like 63 wait 0 seconds is giving nothing but wait blocks and I think deaths should be used instead, but that is used by personal choice...

So what is your personal choice for hyper triggers then? All Hyper Triggers make wait blocks except for Complex Hyper Triggers if you use them incorrectly, but the "normal" way will turn off when another wait comes up just like Complex Hyper Triggers if you make sure it's below the trigger with that wait.

And y10k, the fastest that hyper triggers will ever make the game go is once every 42 milliseconds, copying any more than 4 times is a complete waste, and more than 3 times is as well in my opinion.



None.

Jan 23 2008, 10:47 am y10k Post #6



I didnt mean to copy hypertriggers that many. But the triggers that are spawning units.



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Jan 23 2008, 10:50 am Falkoner Post #7



Why copy the triggers, why not just change the amount being created at a single time? It gives the same effect..



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