Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawning Problem
Spawning Problem
Jan 10 2008, 1:45 am
By: Craftstar2  

Jan 10 2008, 1:45 am Craftstar2 Post #1



Ok i have a spawning problem in a CTF map that i am making. I am trying to have randomized spawns. Somewhere in the map, i have a protoss probe owned by P12. I'm using hyper triggers that everyone owns as this is a 4vs4 map. Because of this, i can't use wait triggers.
Quote
Trigger 1

Condition:
Current player brings exactly 0 men to 'battlefield'
Current player suffered exactly 0 deaths of Terran Command Center.

Actions:
Modify death counter for current player: Set to 40 for command center.
Preserve Trigger

Quote
Trigger2

Conditions:
Current player suffered at most 40 deaths of Command Center
Current player suffered at least 2 deaths of command center.

Actions:
Modify death count for Current player: subtract 1 for command center
Preserve Trigger

Here are my randomized spawn triggers:
Quote
Conditions:
Current player suffers exactly 1 deaths of Command Center.
All players bring at least 1 protoss probe to 'A1'
Current player brings exactly 0 men to 'battlefield'

Actions:
Create one Marine at 'Respawn1' for Current player.
Modify death count for current player: Set to 0 for men
Modify death count for current player: Set to 0 for command center.
Preserve Trigger.

Quote
Conditions:
Current player suffers exactly 1 deaths of Command Center.
All players bring at least 1 protoss probe to 'A2'
Current player brings exactly 0 men to 'battlefield'

Actions:
Create one Marine at 'Respawn2' for Current player.
Modify death count for current player: Set to 0 for men
Modify death count for current player: Set to 0 for command center.
Preserve Trigger.

Quote
Conditions:
Current player suffers exactly 1 deaths of Command Center.
All players bring at least 1 protoss probe to 'A3'
Current player brings exactly 0 men to 'battlefield'

Actions:
Create one Marine at 'Respawn3' for Current player.
Modify death count for current player: Set to 0 for men
Modify death count for current player: Set to 0 for command center.
Preserve Trigger.

And here's the probe owned by P12 that is being moved.

Quote
Conditions:
All players bring at least 1 protoss probe to A1

Actions:
Move all protoss probe for all players at A1 to A2.
Preserve Trigger

Quote
Conditions:
All players bring at least 1 protoss probe to A2

Actions:
Move all protoss probe for all players at A2 to A3.
Preserve Trigger

Quote
Conditions:
All players bring at least 1 protoss probe to A3

Actions:
Move all protoss probe for all players at A3 to A1.
Preserve Trigger

So this is somewhat like what i used for this map. However, it doesn't spawn for some reason. Can anyone help me?

Much appreciated.



None.

Jan 10 2008, 1:57 am Conspiracy Post #2



EDIT: What I said is stupid.

Try "Neutral" or "Neutral Players".



None.

Jan 10 2008, 2:05 am Craftstar2 Post #3



Nope that doesn't work :(



None.

Jan 10 2008, 9:41 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Drones of P12 will not comply to orders. And AFAIK they will even stop when they are given a moving unit. You could
1. ) try giving the drone to P1, order it, wait 0 ms, then give it to P9.
2. ) Or, if that doesn't work too, - imo a much better method, if you don't need visualization of the randomization - just use a constantly repeating dc. e.g. 4 spawn points, count from 0-3 then restart and place the heros dependent on the dc value.
3. ) If you DO need visualization, use a leaderboard with custom score, the countdown timer (potentially buggy without hypers), or one of the resources.




Jan 11 2008, 1:02 am Craftstar2 Post #5



Ok thanks i'll try the DC method.



None.

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