Staredit Network > Forums > SC2 Custom Maps > Topic: Random Micro Arena
Random Micro Arena
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Apr 25 2010, 7:50 pm
By: payne
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Aug 1 2010, 11:45 am avgnerd Post #41



Map creation is go well ?



None.

Aug 1 2010, 9:17 pm payne Post #42

:payne:

Quote from avgnerd
Map creation is go well ?
JB4 -just- repaired his computers.
I'm sorry, I myself did not even know he had computer problems.
Yes, the map production is restarting!

Though, for my part, I'll be away from the 3rd of July to the 11th at least.
Jb4 will work on triggers while I'm away, and Rahab should add more combos. :)



None.

Aug 15 2010, 4:12 am payne Post #43

:payne:

Triggers are done.
The testing session starts.
Undeterminated time until final release.
This map will be submitted to the Blizzard Contest once completely finished.
JB4times4 will be our representer.

Thanks for your patience, everyone! :)



None.

Sep 7 2010, 11:40 pm payne Post #44

:payne:

shmeeps is our new triggerer. :awesome:

The map is nearly done after 3 trigger-remakes, keep faith! :P
I'd estimate it at 90%, minimum. ^^



None.

Jan 14 2011, 10:13 am payne Post #45

:payne:

I deleted all the triggers and restarted from scrap since there were -so many- goddamn bugs everywhere.
The map's already playable; it's only missing some bug fixes. Expect a completely playable version (yet non bug-free) by Map Night.

Rahab, if you read this, I've published the map under "Random Micro Arena!". You can go there and test the combos. ^^
Please start to balance stuff.

To the curious, as always, I've left my map Unlocked. For the ones that want to help, inside my maps, I always leave a huge Comment-list that lists all the bugs/future improvements and that kind of stuff. I have quite a lot of bugs related to the Data Editor (stuff like the Vulture passing through Force Fields or Ghost missing his attack sound and some of his spells' sounds), if you could check it out and help me out, it'd be great! :)



None.

Jan 16 2011, 9:19 am payne Post #46

:payne:

All features that should be there are now implemented.
However, the latest version has proven itself to be extremely buggy. Aalleecc and I will try to dig into that to fix the errors.
Patience, friends, patience!



None.

Jan 19 2011, 8:34 am payne Post #47

:payne:

After months of laziness, this project was revived and now, within 6 days of intense work, it is finally out! :awesome:
While it is a bug-free version, it isn't very balanced yet. Rahab will get on it very soon.

Showcase's thread: http://www.staredit.net/277160/

This current thread can now finally rest in peace and be closed.



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