Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Back Track
(2)Back Track
Aug 26 2010, 6:09 pm
By: Phobic  

Aug 26 2010, 6:09 pm Phobic Post #1




The idea was to purposly try to favor each race in certain ways and to unfavor each race in certain ways



None.

Aug 26 2010, 8:37 pm UnholyUrine Post #2



I'm not sure about the 2 base naturals.

I like the rest... add some doodads



None.

Aug 26 2010, 8:43 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.




Aug 27 2010, 12:07 am Phobic Post #4



Quote from name:Dem0nS1ayer
Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.
The middle expos have a high traffic high dirt area right behind them and 2 high traffic bridge areas to the sides so I wanted to really make the middle expos worth the risk



None.

Aug 27 2010, 4:11 am DavidJCobb Post #5



Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?



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Aug 27 2010, 11:15 am Phobic Post #6



Quote from DavidJCobb
Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?
Oh yea that was to make the expos, i just never removed the extra ones.



None.

Aug 27 2010, 5:21 pm Dem0n Post #7

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Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.




Aug 27 2010, 7:37 pm Phobic Post #8



Quote from name:Dem0nS1ayer
Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.
Yes tanks will be effective but there is a lot of flanking room



None.

Aug 27 2010, 9:36 pm Dem0n Post #9

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But you can't flank their main if they wall themselves in. With 3 bases, they won't have to expand any further until very late game. Or, since their main would be so well defended, they could expand easily without having to worry about their original base.




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ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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Symmetry -- I just pasted what google ai told me to try to form a feedback loop
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NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
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Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
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Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
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