Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Back Track
(2)Back Track
Aug 26 2010, 6:09 pm
By: Phobic  

Aug 26 2010, 6:09 pm Phobic Post #1




The idea was to purposly try to favor each race in certain ways and to unfavor each race in certain ways



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Aug 26 2010, 8:37 pm UnholyUrine Post #2



I'm not sure about the 2 base naturals.

I like the rest... add some doodads



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Aug 26 2010, 8:43 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.




Aug 27 2010, 12:07 am Phobic Post #4



Quote from name:Dem0nS1ayer
Those middle expos have way too many minerals. You only need 7-8 minerals for the expos. Also, the other expos that are sort of in the middle should have some turret space behind the minerals.
The middle expos have a high traffic high dirt area right behind them and 2 high traffic bridge areas to the sides so I wanted to really make the middle expos worth the risk



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Aug 27 2010, 4:11 am DavidJCobb Post #5



Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?



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Aug 27 2010, 11:15 am Phobic Post #6



Quote from DavidJCobb
Any particular reason you've placed 12 Start Locations when only 8 players are supported in a SC match?
Oh yea that was to make the expos, i just never removed the extra ones.



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Aug 27 2010, 5:21 pm Dem0n Post #7

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Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.




Aug 27 2010, 7:37 pm Phobic Post #8



Quote from name:Dem0nS1ayer
Terran will be able to turtle forever since they have access to three mineral fields while only having to build 1 wall. Also, tanks will rape on the raised jungle and high dirt around the chokes.
Yes tanks will be effective but there is a lot of flanking room



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Aug 27 2010, 9:36 pm Dem0n Post #9

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But you can't flank their main if they wall themselves in. With 3 bases, they won't have to expand any further until very late game. Or, since their main would be so well defended, they could expand easily without having to worry about their original base.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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