Staredit Network > Forums > SC2 Assistance > Topic: Capital Ships
Capital Ships
Jul 31 2010, 4:54 pm
By: SpectreYP  

Jul 31 2010, 4:54 pm SpectreYP Post #1



I'm very new to the editor in general, as I didn't really mess with it during the beta, so I'm more than a little confused. Basic things I have semi down, but I'm working on something that I can't seem to get to work.

For RotD4, I want, if possible, to have capital ships that can perform multiple actions at once. The hope is to have a primary attack (for example the bc ATA), a small number of interceptors, and a point defense weapon that only targets said small units.

Now, I've gotten the point defense working, but I'm having issues elsewhere. First, I can't seem to figure out how to make the unit aim itself at its target when it has multiple weapons, meaning that unless you manually face it directly at the enemy it will not fire. This can be fixed by giving the weapon a 360 degree firing radius, but I'm wondering if there's an easy fix anyone knows.

On the interceptors, I can't figure out how to make the maximum anything but 8. It's probably just a simple box I've missed, but I can't seem to find the thing.

Here's the big problem. With some jury rigging, I got most of it semi functional. My (8) interceptors attack the enemy, my point defense (set on 360 firing radius) targets enemy interceptors, but my main weapon will only fire under one circumstance. If I give a move order on an "allowed movement: none", then follow that with another attack, I am rewarded with one volley followed by silent guns, and I can only coax more fire out by repeating the orders. If the weapon is given "allowed movement: moving" it will only fire while moving and stop when stationary.

Anyway, don't anyone trouble yourself too much on these, I'm just hoping there are some dumb mistakes I'm overlooking that will fix these up.

Thanks for the help,

Spectre[YP]



None.

Aug 8 2010, 2:27 am Lord Malvanis Post #2



The only thing I could suggest, because I have no idea about the editor, and only know this ingame, is for you to use the Goliath's upgrade to attack two targets at once. (Like how it can attack ground, and air, at the same time.) If theres a way for you to implement this, I'm sure it could work. You should be able to access the liberty campaign stuff by going to File -> Dependencies -> Add Standard and then checking the liberty one. Move it to the top of the list, save, and re-open your map. That's all I can think of.



None.

Aug 8 2010, 7:28 am shmeeps Post #3



I believe the interceptor limit is under the Requirement (Data->Requirements) "Arm Interceptor". In the requirement field there's a constant that = 8, changing that should do the trick. If you need to use two different requirements (8 for carrier, more for your ship) you'll have to copy that requirement and link each one separately to each respective unit.



None.

Aug 14 2010, 8:20 am SpectreYP Post #4



Thanks guys, I'll give it a shot.



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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