Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)Perfect Rising
(4)Perfect Rising
Oct 14 2007, 4:55 pm
By: Tazzy
Pages: < 1 « 3 4 5
 

Nov 27 2007, 2:47 am TitanWing Post #81



Quote from yenku
(The wrong-doer may even get a mineral penatly?
Zomg?!



None.

Nov 27 2007, 3:01 am friedleaves Post #82



I think it's safe to crawl out of my hole now.

Still waiting for an update. Tazzy must be busy.



None.

Nov 27 2007, 3:32 am frazz Post #83



I pmed him and he hasn't replied. =(



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Nov 28 2007, 1:38 am frazz Post #84



Well, this is kinda useless being that Kellimus' post got deleted.

This one should've been gone anyway, oh well.

Post has been edited 1 time(s), last time on Nov 29 2007, 7:07 am by frazz.



None.

Nov 28 2007, 6:53 pm friedleaves Post #85



Well, glad that's over.

Post has been edited 1 time(s), last time on Nov 30 2007, 9:42 pm by friedleaves.



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Nov 28 2007, 10:12 pm Moon)SHieLD( Post #86



Woopdee Zargon KushBush Lemonait recro zamus!

Good map but I wouldn't play it sorry :(, not that many people download maps on this site to play them o.O

Maybe I'm wrong but I just assume this cause no one makes comments without pictures.

Waiting for an update Tazzy (I like saying the name Tazzy lole)

Let's all celebrate Zanthrolilk day by eating fujilicious apples!



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Nov 29 2007, 6:14 pm Kellimus Post #87



Uh... You do realize there have pictures posted by Tazzy to show his progress, right?

Sheesh, read the thread.



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Dec 1 2007, 9:14 am Tazzy Post #88

Long forgotten founding member

Sorry for the VERY MUCh lack of updates, I've bee Real busy with my persarnal life.

Anyway when i can get more Time, You wil see the update. (Mostly the middle will be the most edited of this map)

Again sorry for lack of updates.



Long forgotten founding member of sen

Jan 14 2008, 12:58 am SiberianTiger Post #89



I think it's pretty good. Could you release a version now?



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Jan 14 2008, 1:25 am frazz Post #90



Yes, he'll just press the update button included on the default staredit.



None.

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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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