Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)Perfect Rising
(4)Perfect Rising
Oct 14 2007, 4:55 pm
By: Tazzy
Pages: < 1 « 3 4 5
 

Nov 27 2007, 2:47 am TitanWing Post #81



Quote from yenku
(The wrong-doer may even get a mineral penatly?
Zomg?!



None.

Nov 27 2007, 3:01 am friedleaves Post #82



I think it's safe to crawl out of my hole now.

Still waiting for an update. Tazzy must be busy.



None.

Nov 27 2007, 3:32 am frazz Post #83



I pmed him and he hasn't replied. =(



None.

Nov 28 2007, 1:38 am frazz Post #84



Well, this is kinda useless being that Kellimus' post got deleted.

This one should've been gone anyway, oh well.

Post has been edited 1 time(s), last time on Nov 29 2007, 7:07 am by frazz.



None.

Nov 28 2007, 6:53 pm friedleaves Post #85



Well, glad that's over.

Post has been edited 1 time(s), last time on Nov 30 2007, 9:42 pm by friedleaves.



None.

Nov 28 2007, 10:12 pm Moon)SHieLD( Post #86



Woopdee Zargon KushBush Lemonait recro zamus!

Good map but I wouldn't play it sorry :(, not that many people download maps on this site to play them o.O

Maybe I'm wrong but I just assume this cause no one makes comments without pictures.

Waiting for an update Tazzy (I like saying the name Tazzy lole)

Let's all celebrate Zanthrolilk day by eating fujilicious apples!



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Nov 29 2007, 6:14 pm Kellimus Post #87



Uh... You do realize there have pictures posted by Tazzy to show his progress, right?

Sheesh, read the thread.



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Dec 1 2007, 9:14 am Tazzy Post #88

Long forgotten founding member

Sorry for the VERY MUCh lack of updates, I've bee Real busy with my persarnal life.

Anyway when i can get more Time, You wil see the update. (Mostly the middle will be the most edited of this map)

Again sorry for lack of updates.



Long forgotten founding member of sen

Jan 14 2008, 12:58 am SiberianTiger Post #89



I think it's pretty good. Could you release a version now?



None.

Jan 14 2008, 1:25 am frazz Post #90



Yes, he'll just press the update button included on the default staredit.



None.

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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