Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Trigger explosion, area around unit
Trigger explosion, area around unit
Jun 5 2010, 11:10 pm
By: GreatDragon  

Jun 5 2010, 11:10 pm GreatDragon Post #1



How do I make that when a location centers on a player.
And make an explosion with an X shape
Or a square explosion around the unit with the location centered?



None.

Jun 6 2010, 1:30 am Burgled Post #2



http://www.staredit.net/wiki.php?article=Grid_SystemsMoblie Grids might help o:



None.

Jun 6 2010, 11:44 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To elaborate on how it works...
The wiki article linked by Burgled tells you the patterns in which units get created/removed. Using this knowledge you create a large grid of units and remove some of the units (no explosion) and kill the other units where you want to have an explosion of your shape.
Figuring which units to remove/kill to create the desired shapes isn't terribly hard to do but it requires quite some work and possibly testing, so you'll have to do that on your own.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
Please log in to shout.


Members Online: Vrael