Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawn units at current location
Spawn units at current location
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Feb 15 2010, 2:27 am
By: darkeye123  

Feb 15 2010, 2:27 am darkeye123 Post #1



I have another question...

I'm trying to give one of my heroes the ability to create units (6 zerglings) at his location, but I'm not sure how to do that.

-Player 1-
-Conditions-
Player 1 commands at least 1 terran marine
Player 1 brings 1 Protoss Zealot to p1ability
-Actions-
Create 6 Zerg Zerglings for Player 1 at Player 1's Terran Marine

Or something to that effect.



None.

Feb 15 2010, 2:30 am Falkoner Post #2



You need to use the action Center Location or Move Location to move a location to your Marine, and then move the units to that location.



None.

Feb 15 2010, 2:34 am darkeye123 Post #3



Thanks a lot!

Solved my problem.



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[09:52 pm]
Apos --
[01:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[04:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[2026-8-14. : 12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[2026-8-13. : 1:52 pm]
NimoStar -- prerelease of improves 1.16.1
[2026-8-13. : 1:51 pm]
NimoStar -- www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-secret-beta-release
[2026-8-13. : 3:03 am]
Symmetry -- Roy the way the screen moves hurts my eyes but otherwise it plays remarkably well
[2026-8-12. : 5:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
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