Random Scarab
Nov 20 2009, 9:10 pm
By: MarianCross  

Nov 20 2009, 9:10 pm MarianCross Post #1



please can someone tell me how to make scarabs come out of a location and make it attack foes randomly?
pleaseeee help :D



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Nov 21 2009, 2:30 am Excalibur Post #2

The sword and the faith

This is mapping, not modding.




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Nov 21 2009, 2:32 am CecilSunkure Post #3



Quote from Excalibur
This is mapping, not modding.
LOL you can do that without modding ;o

But yeah, this topic is a bit silly. Shall I explain it, or no?



None.

Nov 21 2009, 3:25 am Falkoner Post #4



You have a bunch of reavers constantly firing(there are other more conservative methods, but this is the simplest) and you constantly move the scarabs from where they're firing to where you want them. To make them attack, run the Random Suicide Missions AI script for the computer who owns them, Junk Yard Dog also somewhat works(not as well).



None.

Nov 21 2009, 6:03 am MarianCross Post #5



hi, umm sorry i asked in the shoutbox first and someone told me i had to post a topic here :S, anyways,
Yea but if i use the Junk Yard Dog thing, the scarabs don't explote. they just go crazy until they die. and when i use the. random suicide mision ai. makes the scarabs to run to the enemy but they dont explote netheir. they damage the enemy constantly, which is 2 much. so... could u explain me another method pls?



None.

Nov 21 2009, 6:13 am stickynote Post #6



If you want them to explode on a target, you first need to make sure the reavers are owned by a computer player. Then, have them constantly attacking a target, and move the scarabs out and to where you want them to go. If you want to order the scarbas around, run the AI script "set generic command target" at a location that is where you want the scarabs to go, then run (i think it's this one) the ai script "make these units patrol".



None.

Nov 21 2009, 1:40 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

My Scarab Spell experimental Map should help you.

Just don't move the location on the unit. Create a reaver for P2 whenever you need a scarab. Make sure that you only have 1 enemy. Else the used ai script will create maybe unwanted results.

Junkyard dog:
- scarabs will ?randonly? attack a unit. But mostly they won't.

set generic command target + make these units patrol:
- units will patrol to the command target area and attack units

random suicide mission:
- units will run around and attack the nearest unit around which belongs to a specific enemy:
- 1. chose a random enemy that has at least 1 attackable unit
- 2. pick a random attackable unit on the map
- 3. order 1 unit to attack that unit
- 4. repeat 1-3 for every effected unit

strategic suicide mission:
- units will attack some strategic enemy building on the map

If you preserve the suicide missions with hypertriggers: scarabs won't explode and act as the fastest attacking unit ingame.




Nov 22 2009, 1:24 am MarianCross Post #8



OMG yees :D thanks, i was using hypertrigger, thats why they werent exploting :D thanks a lot <3



None.

Nov 22 2009, 10:21 am JaFF Post #9



Quote from Ahli
Junkyard dog:
- scarabs will ?randonly? attack a unit. But mostly they won't.
I haven't chacked your map, but I assume you think this because the location in which you run JYD is too large - scarabs tend to ignore enemies that are within that location. I may check your map later today.



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