Staredit Network > Forums > Modding Discussion > Topic: A Suggestion for Map Modders/Makers about MBS
A Suggestion for Map Modders/Makers about MBS
Sep 24 2007, 9:58 am
By: SpoR  

Sep 24 2007, 9:58 am SpoR Post #1



Since there is so much heated discussion about the MBS (Multiple Building Selection) why not do this:

Create a set of triggers or a mod (that can be applied to any Pro melee map) that effectively creates an artificial MBS in SC:BW.

I'm a little rusty on the map editor (and I never was really that good), but I could see it something like this:

Current player creates factory, set switch 1.

switch 1 is set - any more factories created will be moved (to some place on the map and unusable) and a placeholder will be created, set switch 2.

switch 2 is set - current player spends X at factory, copy action to all available moved factories.

if a place holder is destroyed take away a factory.

etc, etc.

This would take some really clever triggering which I could probably figure out if I hid in a cave for a month. (no offense mappers, I just suck at switches).

Anyways, The goal would be to have 1 factory,barracks, starport, hotkeyed to 1 key and build more that 1 unit at 1 button press.

If anyone can do this please do it!
If everyone starts to play it they can see the pros and cons of MBS without just 'theorycrafting'.

PS- I'm not sure if this can be properly emulated with triggers or not, But it can surely be done with a mod right?



None.

Sep 25 2007, 11:48 pm jetfusion Post #2



well you could use firegraft but thats a mod and only usable on lan games unless other people have mod on b.net which is almost impossible



None.

Oct 30 2007, 7:02 pm Durandal Post #3



Quote
switch 2 is set - current player spends X at factory, copy action to all available moved factories.

99% sure that that's not possible. Perhaps if they hadn't patched EUD actions this would be possible, but they did.

You could always use hacks.



None.

Dec 31 2007, 6:08 pm Conspiracy Post #4



I would have to go with durandal... I don't believe it is possible w/o EUDs.. but I have heard someone is comming out with something related to to EUDs... or along those lines...

What you could do though, is when there is a Goliath at one of the factories.... it would create Goliaths at other factories if you had sufficient resources... but that would also imply several other things like giving to a neutral/p9-p12 player.... and other stuff...



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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