Staredit Network > Forums > Modding Discussion > Topic: A Suggestion for Map Modders/Makers about MBS
A Suggestion for Map Modders/Makers about MBS
Sep 24 2007, 9:58 am
By: SpoR  

Sep 24 2007, 9:58 am SpoR Post #1



Since there is so much heated discussion about the MBS (Multiple Building Selection) why not do this:

Create a set of triggers or a mod (that can be applied to any Pro melee map) that effectively creates an artificial MBS in SC:BW.

I'm a little rusty on the map editor (and I never was really that good), but I could see it something like this:

Current player creates factory, set switch 1.

switch 1 is set - any more factories created will be moved (to some place on the map and unusable) and a placeholder will be created, set switch 2.

switch 2 is set - current player spends X at factory, copy action to all available moved factories.

if a place holder is destroyed take away a factory.

etc, etc.

This would take some really clever triggering which I could probably figure out if I hid in a cave for a month. (no offense mappers, I just suck at switches).

Anyways, The goal would be to have 1 factory,barracks, starport, hotkeyed to 1 key and build more that 1 unit at 1 button press.

If anyone can do this please do it!
If everyone starts to play it they can see the pros and cons of MBS without just 'theorycrafting'.

PS- I'm not sure if this can be properly emulated with triggers or not, But it can surely be done with a mod right?



None.

Sep 25 2007, 11:48 pm jetfusion Post #2



well you could use firegraft but thats a mod and only usable on lan games unless other people have mod on b.net which is almost impossible



None.

Oct 30 2007, 7:02 pm Durandal Post #3



Quote
switch 2 is set - current player spends X at factory, copy action to all available moved factories.

99% sure that that's not possible. Perhaps if they hadn't patched EUD actions this would be possible, but they did.

You could always use hacks.



None.

Dec 31 2007, 6:08 pm Conspiracy Post #4



I would have to go with durandal... I don't believe it is possible w/o EUDs.. but I have heard someone is comming out with something related to to EUDs... or along those lines...

What you could do though, is when there is a Goliath at one of the factories.... it would create Goliaths at other factories if you had sufficient resources... but that would also imply several other things like giving to a neutral/p9-p12 player.... and other stuff...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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