Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Player Color List
Player Color List
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Nov 7 2009, 7:27 am
By: wish4me  

Nov 7 2009, 7:27 am wish4me Post #1



I'm looking for a Pink-Ish color. There used to be a list somewhere around here, dont know where it went.



None.

Nov 7 2009, 7:32 am O)FaRTy1billion[MM] Post #2

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http://www.staredit.net/files/464/
I should recreate the data files and see if there is any drastic differences ...

Also, this should probably go in Assistance forum.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Nov 7 2009, 10:40 am wish4me Post #3



I couldn't get that program to work.

Aside from that can you still create addons on top of burrowed units?



None.

Nov 7 2009, 11:15 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Forum rules
4. Thou shalt use the Wiki *, Search, and Google. You might find your answer before posting and thus not have to open a topic.
But not to be a jerk:
http://www.staredit.net/wiki/Colors_list
nvm, didn't read the title, only the post.

EDIT:
You told that PColor gives you an .ocx error. You should try googling the said file and place it in the PColor and ..\Windows\System32 folder (not sure which one).
If you're on vista try admin rights to run it.

Post has been edited 2 time(s), last time on Nov 7 2009, 2:50 pm by NudeRaider.




Nov 7 2009, 10:36 pm wish4me Post #5



Thanks. The Player Color program works quite well after I got it to work. It was late last night and I wasn't thinking so clearly about it.



None.

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