Staredit Network > Forums > Modding Discussion > Topic: Female GRP
Female GRP
Jun 29 2009, 3:47 pm
By: Biophysicist  

Jun 29 2009, 3:47 pm Biophysicist Post #1



I was wondering if anyone could create a GRP for me. Specifically, I need a generic female GRP. Does anyone have one/could anyone make one?



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Jun 29 2009, 8:23 pm FlyingHat Post #2



Get the civilian and slap on a medic portrait. Problem solved.

Really, I'm not sure if it's even possible to differentiate genders with Starcraft's graphic engine.



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Jun 29 2009, 8:51 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Long hair, smaller sprites, shorter height, clothes (skirts maybe?). Sure you can.



fuck you all

Jun 29 2009, 9:19 pm EzDay281 Post #4



Quote
Really, I'm not sure if it's even possible to differentiate genders with Starcraft's graphic engine.
Uhh... I don't think the engine detects and automatically blocks feminine sprites or something. >_> What?
Kerrigan's graphic is sufficiently recognizable - perhaps because players already are aware, due to portrait/voice, but it atleast looks conceivably female.

Take the civilian sprite, shave off some shoulder pixels, add chest highlights, and some hair - voi la.

Honestly, I would take a try at it, TZ, but my knuckles grow sore after using my computer actively for anymore than a few minutes at a time anymore, so... >_<



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Jun 29 2009, 10:31 pm Biophysicist Post #5



Quote
Take the civilian sprite, shave off some shoulder pixels, add chest highlights, and some hair - voi la.
I would, but stardat.mpq is full of unknowns. I know I need a listfile but I can't find any; google has failed me. Does anyone have a listfile I can use? (I also seem to recall someone once saying that stardat.mpq's files are encrypted. How to decrypt them?)

Quote
Long hair, smaller sprites, shorter height, clothes (skirts maybe?). Sure you can.
Incidentally, I wanted the GRP to be wearing a dress. (It's for a machinima project, not a "real" mod, so don't start saying "But a dress is way too impractical for a soldier".) This is one of the main reasons I wanted someone else to create the GRP for me: I have no clue how to modify one of the default GRPs so that it appears to be wearing one. And it also has long hair. So yes, you would be able to tell.



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Jun 30 2009, 3:07 pm HailFire Post #6



Quote from name:TassadarZeratul
Quote
Take the civilian sprite, shave off some shoulder pixels, add chest highlights, and some hair - voi la.
I would, but stardat.mpq is full of unknowns. I know I need a listfile but I can't find any; google has failed me. Does anyone have a listfile I can use? (I also seem to recall someone once saying that stardat.mpq's files are encrypted. How to decrypt them?)

If you downloaded Corbo's Modding Tool Package, the listfile was included in the .zip file, in a folder marked "Listfile". Regardless, I'll attach it for convenience.

Quote from name:TassadarZeratul
Quote
Long hair, smaller sprites, shorter height, clothes (skirts maybe?). Sure you can.
Incidentally, I wanted the GRP to be wearing a dress. (It's for a machinima project, not a "real" mod, so don't start saying "But a dress is way too impractical for a soldier".) This is one of the main reasons I wanted someone else to create the GRP for me: I have no clue how to modify one of the default GRPs so that it appears to be wearing one. And it also has long hair. So yes, you would be able to tell.

Download a .grp decompiler (RetroGRP, SFGrpConv, PyGRP), decompile the .grp of your choice, use an image editor (Paint, Photoshop, etc.) to modify the resulting .bmp files, then recompile.

Post has been edited 1 time(s), last time on Jul 1 2009, 3:33 am by HailFire.



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Jul 1 2009, 3:29 am Syphon Post #7



Don't use RetroGRP.



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Jul 3 2009, 4:11 am Phobos Post #8

Are you sure about that?

Yep. Retro corrupts some files. I think ShadowFlare made a program for opening GRP files... Use that program.



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Jul 3 2009, 1:50 pm Biophysicist Post #9



I don't even have RetroGRP you silly people.



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Jul 4 2009, 1:21 am ForTheSwarm Post #10



I used RetroGRP. It's like Viagra for GRPs.

*awaits flames*



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Jul 4 2009, 1:56 am Corbo Post #11

ALL PRAISE YOUR SUPREME LORD CORBO

I have used Retro GRP evern since I start modding and it has never corrupted/failed or anything bad at all.

People saying that Retro sucks might be right but they also fail for not being able to use a program properly.



fuck you all

Jul 4 2009, 2:00 am Excalibur Post #12

The sword and the faith

I use to use retro because it had a preview and SFGRP didn't, but it started fucking up on larger GRPs like zerglings so I stopped.




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Jul 4 2009, 8:21 pm Phobos Post #13

Are you sure about that?

I actually still use retro, but I recommend people to use SFGRPConv for the sake of recolourings :P

Wait a second, I do not even mod anymore :P




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Jul 22 2009, 5:37 am FlyingHat Post #14



Quote from name:Almost Alive
I actually still use retro, but I recommend people to use SFGRPConv for the sake of recolourings :P

Wait a second, I do not even mod anymore :P
lolwut



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[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
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[08:35 am]
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