Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting When A Unit's Burrowed?
Detecting When A Unit's Burrowed?
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Jun 29 2009, 7:51 pm
By: Polkaman  

Jun 29 2009, 7:51 pm Polkaman Post #1



How do you detect when a unit is burrowed? I'm working on a quick map and I need to find it out!



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Jun 29 2009, 7:53 pm Devourer Post #2

Hello

When the unit doesn't need to be moved around you can use this system:
Always teleport to a location which is blocked by a building, then check wheter the player brought one unit to that location, if yes -> move to the old location (not the one which is blocked by a building) and order it to the same location for automatic unburrowing.



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Jun 29 2009, 8:02 pm Vrael Post #3



We have a wiki article exactly on this! Use the wiki!
http://www.staredit.net/wiki/Burrow_Detection



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