Interceptor
Oct 11 2007, 5:49 pm
By: ClansAreForGays  

Oct 11 2007, 5:49 pm ClansAreForGays Post #1



So I was wondering if anyone has succeeded in permanantly cloaking/disabling an interceptor and still control it with
ai scripts. Is this a unit that crashes when disabled?
My idea is to use hyper triggers and constantly move a templar at its location to give the illusion of it traveling faster. This illusion would increase if the player couldn't see the interceptor.




Oct 11 2007, 9:02 pm Twitch Post #2



I belive the interceptor was one that wasn't tested so you probaly just got to find out yourself :P.



None.

Oct 11 2007, 9:47 pm Kenoli Post #3



You can cloak Interceptors with the Disable-Enable-Enable trick, and they act normally after you do it.



None.

Oct 11 2007, 10:27 pm Fisty Post #4



:D Meh gotz ideaz.
if this doesnt work i will hate you.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:50 am]
UndeadStar -- https://www.youtube.com/watch?v=rbChzMFX0mE <= I wonder if that will attract new players to SC1&2 ?
[06:31 am]
neill -- <a href="https://www.mmoexp.com/Wow-forever/Gold.html">WoW Forever Gold</a>
[02:28 am]
Symmetry -- ball cleavage
[12:38 am]
Wing Zero -- Ya cleavage
[12:02 am]
NudeRaider -- and you can guess what the small thing in the middle is :awesome:
[12:01 am]
NudeRaider -- Fartys balls
[11:28 pm]
Ultraviolet -- ( :farty: Y :farty: )
[2026-10-27. : 1:57 am]
Symmetry -- :farty: Y
[2026-10-27. : 1:34 am]
Moose -- Y :farty:
Please log in to shout.


Members Online: pursersurely