Interceptor
Oct 11 2007, 5:49 pm
By: ClansAreForGays  

Oct 11 2007, 5:49 pm ClansAreForGays Post #1



So I was wondering if anyone has succeeded in permanantly cloaking/disabling an interceptor and still control it with
ai scripts. Is this a unit that crashes when disabled?
My idea is to use hyper triggers and constantly move a templar at its location to give the illusion of it traveling faster. This illusion would increase if the player couldn't see the interceptor.




Oct 11 2007, 9:02 pm Twitch Post #2



I belive the interceptor was one that wasn't tested so you probaly just got to find out yourself :P.



None.

Oct 11 2007, 9:47 pm Kenoli Post #3



You can cloak Interceptors with the Disable-Enable-Enable trick, and they act normally after you do it.



None.

Oct 11 2007, 10:27 pm Fisty Post #4



:D Meh gotz ideaz.
if this doesnt work i will hate you.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:13 am]
Zoan -- :wob:
[03:01 am]
RIVE -- 💯
[02:40 am]
Heinermann -- new era of SC and it's just some shooter they're gonna cancel before 2030
[02:39 pm]
Oh_Man -- who's ready for blizzcon? a new era of SC may well be beginning
[02:27 pm]
UndeadStar -- :wob:
[2026-9-12. : 2:28 am]
Symmetry -- :wob:
[2026-9-12. : 2:26 am]
Apos -- :wob:
[2026-9-11. : 9:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
Please log in to shout.


Members Online: Zoan, RIVE