zerg ai
May 19 2009, 12:54 pm
By: okeee  

May 19 2009, 12:54 pm okeee Post #1



For a map in which the playtime is several hours, I tested the AI. I noticed that after about 2 hours, the Zerg insane AI sometimes stops attacking at all, and they wont build new units and they harvest ore only. But sometimes they do keep attacking as they should, even if I retest the same map, in the same settings. The Terran AI does not seem to have this problem.



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May 19 2009, 4:31 pm UnholyUrine Post #2



Yeah I've seen this before... This happens a lot when there're either too many units or when it's been a long game... Some Ai glitch or something just stops them from doing anything...

An example would be Crash RPG, if you played the game for a long long time and get to a point where the map creates a few .. let's say.. guardians.. the guardians will not attack... even tho the triggers constantly triggers for the Zerg Insane AI.
This effect can be overrided by using Order - Patrol ..or Random suicide mission (i think)



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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
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