Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map strings corrupted/triggers stop working
Map strings corrupted/triggers stop working
Apr 29 2009, 2:20 am
By: Leoben  

Apr 29 2009, 2:20 am Leoben Post #1



I was using SCMDraft 2 to work on a map file, and then I used a copy of Starforge I thought worked (I've done this before, and it worked in the past). When I went to play the map in beta mode, triggers wouldn't function. The timer (it would reset a few times before the first turn of this diplo map) wouldn't reset, and everything would kindof stop. In editor mode, I can see strings where I have an introduction text, based on which country you pick, and in the spaces between text lines, there's a kind of:

0123456789

Repeating itself, in the spaces. How do I resolve this issue to fix the file? I deleted the trigger lines themselves that have those, yet they show up in strings. I also created a copy version, deleted those strings, and it didn't solve the problem. Will I have to delete the actual triggers, and create new ones, for those various introduction triggers? Or is the map permanently screwed?



None.

Apr 29 2009, 2:25 am Echo Post #2



Strings are not triggers. Strings are just texts within the map. You're going to have to look into the triggers and see what is wrong.



None.

Apr 29 2009, 2:26 am Falkoner Post #3



Use SCM Draft's backup database(under Advanced) to get a slightly older version of your map back, and in the future don't use StarForge and SCM Draft on the same map, there's no reason to, and it corrupts strings, since SCM Draft recycles strings and StarForge does not.



None.

Apr 29 2009, 2:39 am Leoben Post #4



Quote from "Falkoner"
Use SCM Draft's backup database(under Advanced) to get a slightly older version of your map back, and in the future don't use StarForge and SCM Draft on the same map, there's no reason to, and it corrupts strings, since SCM Draft recycles strings and StarForge does not.

This happened over 2 months ago, and my SCMDraft doesn't have the database files for that time period at all.

Once strings are corrupted, can they be fixed manually, as I asked?



None.

Apr 29 2009, 2:42 am Echo Post #5



If you recreate a string, it's not going to be linked to a trigger. Your best option is to redo the trigger.



None.

Apr 29 2009, 3:06 am Leoben Post #6



Unfortunately, I realized that I was the one who put in the "01234567890123456789" on purpose; it wasn't an error. So, now I don't know where the problem is.

Is there any way to fix a map file if string recycling occurs, or if something goes wrong with it? The exact issue is when I play the map, the very first "tax turn" (it's a diplo, at 2:00 on the timer you get money, and it shows which cities you have) gives me money, but doesn't show cities until :10 on the timer, and the timer doesn't reset. It just dies.

Can I fix this?



None.

Apr 29 2009, 8:08 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can fix this with a lot of work. Use ScmDraft to correct your strings.




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