Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help.. again.. weird glitches
Help.. again.. weird glitches
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Apr 4 2009, 6:43 am
By: TheEaterOfYou  

Apr 4 2009, 6:43 am TheEaterOfYou Post #1



Using the latest SCMDraft 2 v0.8.0
Map I'm working on: The Oozing Blob 2 (the original was made by MillenniumArmy)

Anyway, here's what's up yo!

When a tank hits moving Fire (dark archon) it will have a 50% chance of dieing (but will never die if it hits fire that sits still). The fire always gets killed no matter. Success, thanks to help from my last topic.

Now, I want both tanks AND GOLIATHS in the game, so I copied and pasted all the tank triggers from TrigEdit into Notepad and hit Edit>Replace to turn all Tanks into Goliaths (which is a very efficient way to copy these kinds of triggers o.o), added the new triggers into map, and placed the goliaths where i want them to be.

It causes the following glitch: Tanks become completely immune to fire, and eventually at some random time when nobody even touches fire, all tanks owned by players die stating that they got burnt by fire. It's horrible. I don't know why it does that. I don't even know if the goliaths work (cuz they're later on in the short, near un-beatable map) nor do I care as long as this glitch continues >!<

I attatched 2 maps, one with goliaths, and one with no goliaths. Can you pros tell me why the one with the goliaths is glitching versus the one without the goliaths that works fine? (and dont forget about the trigger for Player 8 that moves the locations over our units!) . . . If all fails, i guess my map will be goliath-less :(
Feel free to disable the trigger that makes the blobs chase you if it helps (its the only one for All Players)

Attachments:
ob no gollies.scx
Hits: 0 Size: 121.2kb
ob with gollies.scx
Hits: 2 Size: 122.08kb



None.

Apr 4 2009, 4:28 pm Falkoner Post #2



Well, are you centering the same location on both of them? That could easily be the issue.



None.

Apr 5 2009, 3:16 am TheEaterOfYou Post #3



Thanks! Fixed :)



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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