Map I'm working on: The Oozing Blob 2 (the original was made by MillenniumArmy)
Anyway, here's what's up yo!
When a tank hits moving Fire (dark archon) it will have a 50% chance of dieing (but will never die if it hits fire that sits still). The fire always gets killed no matter. Success, thanks to help from my last topic.
Now, I want both tanks AND GOLIATHS in the game, so I copied and pasted all the tank triggers from TrigEdit into Notepad and hit Edit>Replace to turn all Tanks into Goliaths (which is a very efficient way to copy these kinds of triggers o.o), added the new triggers into map, and placed the goliaths where i want them to be.
It causes the following glitch: Tanks become completely immune to fire, and eventually at some random time when nobody even touches fire, all tanks owned by players die stating that they got burnt by fire. It's horrible. I don't know why it does that. I don't even know if the goliaths work (cuz they're later on in the short, near un-beatable map) nor do I care as long as this glitch continues >!<
I attatched 2 maps, one with goliaths, and one with no goliaths. Can you pros tell me why the one with the goliaths is glitching versus the one without the goliaths that works fine? (and dont forget about the trigger for Player 8 that moves the locations over our units!) . . . If all fails, i guess my map will be goliath-less

Feel free to disable the trigger that makes the blobs chase you if it helps (its the only one for All Players)
Attachments:
None.






