Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help.. again.. weird glitches
Help.. again.. weird glitches
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Apr 4 2009, 6:43 am
By: TheEaterOfYou  

Apr 4 2009, 6:43 am TheEaterOfYou Post #1



Using the latest SCMDraft 2 v0.8.0
Map I'm working on: The Oozing Blob 2 (the original was made by MillenniumArmy)

Anyway, here's what's up yo!

When a tank hits moving Fire (dark archon) it will have a 50% chance of dieing (but will never die if it hits fire that sits still). The fire always gets killed no matter. Success, thanks to help from my last topic.

Now, I want both tanks AND GOLIATHS in the game, so I copied and pasted all the tank triggers from TrigEdit into Notepad and hit Edit>Replace to turn all Tanks into Goliaths (which is a very efficient way to copy these kinds of triggers o.o), added the new triggers into map, and placed the goliaths where i want them to be.

It causes the following glitch: Tanks become completely immune to fire, and eventually at some random time when nobody even touches fire, all tanks owned by players die stating that they got burnt by fire. It's horrible. I don't know why it does that. I don't even know if the goliaths work (cuz they're later on in the short, near un-beatable map) nor do I care as long as this glitch continues >!<

I attatched 2 maps, one with goliaths, and one with no goliaths. Can you pros tell me why the one with the goliaths is glitching versus the one without the goliaths that works fine? (and dont forget about the trigger for Player 8 that moves the locations over our units!) . . . If all fails, i guess my map will be goliath-less :(
Feel free to disable the trigger that makes the blobs chase you if it helps (its the only one for All Players)

Attachments:
ob no gollies.scx
Hits: 0 Size: 121.2kb
ob with gollies.scx
Hits: 2 Size: 122.08kb



None.

Apr 4 2009, 4:28 pm Falkoner Post #2



Well, are you centering the same location on both of them? That could easily be the issue.



None.

Apr 5 2009, 3:16 am TheEaterOfYou Post #3



Thanks! Fixed :)



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[06:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[2026-11-11. : 6:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[2026-11-11. : 1:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[2026-11-11. : 8:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
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