Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mobile grids making unit movement slower
Mobile grids making unit movement slower
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Mar 9 2009, 3:59 am
By: Cinolt  

Mar 9 2009, 3:59 am Cinolt Post #1



I have a 3x3 mobile grid being on top of a unit every time it moves, but now the unit's movement isn't smooth like it's supposed to and it moves jaggedly.

Any suggestions?



None.

Mar 9 2009, 4:02 am Pyro682 Post #2



Unfortunately, that is the problem with Mobile Grids. The Rule is, whenever you create or move an Air unit over a Ground unit, it slows it down temporarily.

Here are your options (as i see them), and the best one depends on what your scenario is.
1) Use the Mobile grid less, either by taking off hyper triggers or having it every X amount of trigger cycles, or you can add in a wait command.
2) Use a Coordinate Grid/Location Grid. This is very advanced, complex, and will take very extensive amounts of triggers, locations, and strings to create. However, it doesn't lag, and can detect any point on the map.
3) Use a different Grid, such as a static unit grid, or something. You can view possible grids here.

Post has been edited 1 time(s), last time on Mar 9 2009, 7:45 pm by Pyro682.



None.

Mar 9 2009, 4:19 am Falkoner Post #3



Or you can increase the size of the location that detects when the unit has moved, and that will smooth out the movement a bit more.



None.

Mar 9 2009, 1:29 pm payne Post #4

:payne:

We can slow down air units with down units now? I don't think so :bleh:



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Mar 9 2009, 7:44 pm Pyro682 Post #5



Oh, sorry, My bad. Creating or moving Ground units under Air units does not slow down the air unit.



None.

Mar 9 2009, 10:37 pm Cinolt Post #6



Thanks for replying. I used a coordinate grid instead and it worked fine for me.



None.

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