Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: glowing health for units
glowing health for units
Jan 24 2009, 1:08 am
By: okeee  

Jan 24 2009, 1:08 am okeee Post #1



I read about glowing health for units. Can you use scmdraft for that? I can't get it worked.



None.

Jan 24 2009, 1:26 am badcop Post #2



Actually glowing or just odd colors?



None.

Jan 24 2009, 1:29 am okeee Post #3



well the description said glowing health. Im not sure how its supposed to look like.



None.

Jan 24 2009, 1:30 am badcop Post #4



Well here's an example of miss-colored wireframes which is what I suppose you're talking about. Click.



None.

Jan 24 2009, 1:31 am TriggR_HappE Post #5



Are you talking about glowing wire frams? If so, you can create diferent glowing effects by setting different vaules to the two boxes that appear next to HP in unit and hero settings. Try placing a larger number in the smaller box and a smaller number in the unit's default HP box.



None.

Jan 24 2009, 1:31 am poison_us Post #6

Master has given Dobby a doctorate! Dobby is free!

Are you talking about the wireframe?

If you wanna make it weird, you gotta have the HP 1-9 and the lil box next to the hp 1-9 (not zero)




Jan 24 2009, 1:39 am okeee Post #7



Ok I knew about the wireframes trick. But im not sure if it's the same... they are not exactly glowing, just some odd colors.



None.

Jan 24 2009, 1:45 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

With hyper triggers set the hp to different values each trigger loop. The wireframe and hp bar will flash randomly green/yellow/red (or others if you combine with wireframe trick).




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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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