Staredit Network > Forums > Games > Topic: FRAXY
FRAXY
Jan 16 2009, 10:10 pm
By: HailFire  

Jan 18 2009, 2:57 am HailFire Post #21



Quote from ForTheSwarm
Mirage of Blades is too fricking rigged. It also lags like hell.

Let's try to make reasonable bosses instead of ones that kill you within 2 seconds no matter what you do.

Oh, I forgot to say "Right click to boost". :><:

Also, I don't really consider the two tornadoes to be real bosses; they were mostly just experiments with rotating panels (that look really fucking cool).



None.

Jan 18 2009, 3:23 am Corbo Post #22

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from HailFire
Have you increased the rank to 100 in the Options menu? :P
Does that make them more difficult or what?



fuck you all

Jan 18 2009, 3:24 am HailFire Post #23



Quote from Corbo
Quote from HailFire
Have you increased the rank to 100 in the Options menu? :P
Does that make them more difficult or what?

Yes.

Very much so.

Buahahaha.



None.

Jan 18 2009, 3:25 am Morphling Post #24



Here is some site i found with a wiki on it and a battlecruiser.
Edit: If you look around there are some other cool files.




Jan 18 2009, 3:31 am ForTheSwarm Post #25



Higher ranks increase speed, projectiles, and probably health. They also get bigger damaging explosions when they die.

Rank 50= 2x projectiles
Rank 100= 3x projectiles

Also, Corbo, try Clock Prison Rank Anything without dying.

Post has been edited 2 time(s), last time on Jan 18 2009, 4:04 pm by ForTheSwarm.



None.

Jan 18 2009, 8:37 pm Corbo Post #26

ALL PRAISE YOUR SUPREME LORD CORBO

Done to all of that.
I still don't die before eating them :P

What I can tell is that it doesn't increase health. Just number of projectiles and the rate of which they are fired.



fuck you all

Jan 20 2009, 5:53 am A_of-s_t Post #27

aka idmontie

I made a really responsive enemy in only 15 minutes :D . It tries to ram the player my facing him/her and launching all its thrusters >:D . I like the detach action a lot as well.

We should create SEN enemy together with an unstoppable event-oriented AI along with a "Try" file.



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Jan 20 2009, 5:58 am HailFire Post #28



Quote from A_of-s_t
I made a really responsive enemy in only 15 minutes :D . It tries to ram the player my facing him/her and launching all its thrusters >:D . I like the detach action a lot as well.

We should create SEN enemy together with an unstoppable event-oriented AI along with a "Try" file.

As in a whole community project?

Could work; the files are tiny, so it would be easy to pass around. I'm just not sure how we'd make it epic, particularly since there's a total part limit (somewhere around 500).

EDIT: Maybe we could each make a boss (under X parts), and then someone could copy/paste all of them into one file and plug them into a deploy core for epic SEN boss rush/raep ala this?



None.

Jan 20 2009, 10:07 pm ForTheSwarm Post #29



How do you make a "try" or clipboard file?



None.

Jan 20 2009, 11:26 pm HailFire Post #30



Quote from ForTheSwarm
How do you make a "try" or clipboard file?

Try files: Uncertain, but readme_try_eng.txt should help.

Clipboard: Copy parts.



None.

Jan 21 2009, 12:31 am A_of-s_t Post #31

aka idmontie

Its pretty easy to make a "try" file. We could make something like "Escape from SEN City" and have tons of custom - event oriented ships try to make the user give up with a timer as well :P



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Jan 21 2009, 1:16 am ForTheSwarm Post #32



Quote from HailFire
Quote from ForTheSwarm
How do you make a "try" or clipboard file?

Try files: Uncertain, but readme_try_eng.txt should help.

Clipboard: Copy parts.

I still have no clue how to do either. :( To be specific, I don't know how to create a try file.

I got a bunch of fighters/minibosses to use.

Post has been edited 1 time(s), last time on Jan 21 2009, 3:08 am by ForTheSwarm.



None.

Jan 21 2009, 1:33 am A_of-s_t Post #33

aka idmontie

Hmm, I guess I could create a try file where people just stick in their ships into the appropriate level.



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Jan 26 2009, 2:48 am tearshed Post #34



Ah I remember this, thanks, I'll download again.



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