Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Editor to disable/enable unknown tech
Editor to disable/enable unknown tech
Jan 1 2009, 8:24 pm
By: bajadulce  

Jan 1 2009, 8:24 pm bajadulce Post #1



My first ever UMS map help thread! yea. :)

Is there an editor that can disable/enable unknown tech. Xtra editor only lists the known ones. I would like my custom campaign to begin with some of my modded unknown spells to be enabled by default. These unknown spells are researched in my melee settings via my special tech tree without any problems, but those same buildings/options aren't desirable in my custom campaign map.



None.

Jan 1 2009, 8:30 pm Devourer Post #2

Hello

SCMDraft.



Please report errors in the Staredit.Network forum.

Jan 1 2009, 8:39 pm bajadulce Post #3



Ok, thnx I'll give that a try..

Edit:
The version I downloaded from the database tho seems to give me an error upon initial setup. there is a profile prompt when you launch this program for the first time. Whenever, I try to launch this, I get the error ... something bad has happened, would you like to save a diagnostic file?

Edit:
nevermind.. apparently you can't run scmdraft with a modified stat_txt.tbl? working now.



None.

Jan 1 2009, 8:47 pm Symmetry Post #4

Dungeon Master

Quote from bajadulce
Edit:
nevermind.. apparently you can't run scmdraft with a modified stat_txt.tbl? working now.

You *should* be able to... I know I've used different MPQs with it (specifically with terrain files), but maybe there's an issue with stat_txt...



:voy: :jaff: :voy: :jaff:

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