Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Editor to disable/enable unknown tech
Editor to disable/enable unknown tech
Jan 1 2009, 8:24 pm
By: bajadulce  

Jan 1 2009, 8:24 pm bajadulce Post #1



My first ever UMS map help thread! yea. :)

Is there an editor that can disable/enable unknown tech. Xtra editor only lists the known ones. I would like my custom campaign to begin with some of my modded unknown spells to be enabled by default. These unknown spells are researched in my melee settings via my special tech tree without any problems, but those same buildings/options aren't desirable in my custom campaign map.



None.

Jan 1 2009, 8:30 pm Devourer Post #2

Hello

SCMDraft.



Please report errors in the Staredit.Network forum.

Jan 1 2009, 8:39 pm bajadulce Post #3



Ok, thnx I'll give that a try..

Edit:
The version I downloaded from the database tho seems to give me an error upon initial setup. there is a profile prompt when you launch this program for the first time. Whenever, I try to launch this, I get the error ... something bad has happened, would you like to save a diagnostic file?

Edit:
nevermind.. apparently you can't run scmdraft with a modified stat_txt.tbl? working now.



None.

Jan 1 2009, 8:47 pm Symmetry Post #4

Dungeon Master

Quote from bajadulce
Edit:
nevermind.. apparently you can't run scmdraft with a modified stat_txt.tbl? working now.

You *should* be able to... I know I've used different MPQs with it (specifically with terrain files), but maybe there's an issue with stat_txt...



:voy: :jaff: :voy: :jaff:

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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