Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Protecting Issues
Map Protecting Issues
Dec 21 2008, 11:18 am
By: SevGaming  

Dec 21 2008, 11:18 am SevGaming Post #1



I've tried using Uber@tion 3 and OSMap 2 to compress/protect my maps, but they always completely mess up the strings for Unit names.

For example, Zerg units are colored Orange in text. Works fine unprotected. Soon as I protect the map, all unit names get switched around or deleted outright. I keep hearing "the string errors were fixed", but I'm not seeing it.



None.

Dec 21 2008, 12:19 pm Excalibur Post #2

The sword and the faith

Post the map or just don't protect.




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Dec 21 2008, 2:55 pm Falkoner Post #3



Try a few more compressors, Uberation3 and OS Map 2 are both known to be a bit buggy, OS Map and Uberation 2 are more stable. I would recommend TinyMap, as it will give you the smallest map size, all protectors and unprotectors that are commonly used can be found here: http://falkoner.cow.googlepages.com/programs.html#ProtectionandCompression



None.

Dec 21 2008, 6:04 pm scwizard Post #4



Quote
The perfect unprotector, if StarCraft can read it, so can this. No protection out there can keep this program from opening it up
Except for The War of Emperium v47b amirite .-.



None.

Dec 23 2008, 7:59 pm StrikerX22 Post #5



Perhaps my eyes missed it, but I didn't see Tinymap under programs in the DLDB. Any reason? And yeah I know the link has it. Just saying.



None.

Dec 24 2008, 3:07 am scwizard Post #6



The DLDB doesn't have a lot of useful programs that are out there (especially in terms of modding). I'll get around to harassing people about it eventually.



None.

Dec 24 2008, 6:38 am Falkoner Post #7



Quote
Except for The War of Emperium v47b amirite .-.

Yes, a few random maps have things in them that manage to cheat the programs, but in most cases it's true.



None.

Dec 24 2008, 6:39 am midget_man_66 Post #8



i hate to be a downer but map protection is dead.



None.

Dec 24 2008, 2:51 pm SevGaming Post #9



Map protection might not be what it once was, but the people that will be using these maps won't go out of their way to modify them. And in the rare scenario that one does, it wouldn't matter anyway because the maps will be sanctioned and version checked. The compression is the biggest benefit, and the protection that results from that is just a bonus to hinder anyone that's just trying to modify the map, without any prior map making experience; i.e., doesn't know about unprotectors.

By the way, TinyMap works flawlessly. Thanks!



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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