Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Point detection
Point detection
Nov 24 2008, 11:04 am
By: rockz  

Nov 24 2008, 11:04 am rockz Post #1

ᴄʜᴇᴇsᴇ ɪᴛ!

Raw theory here. I might add onto it, might not.

GPS works fairly simply: X, Y, Z equations, 3 unknowns. I know we can detect directions now (approximately), although I don't know how exactly. That might be something to look up. What if we use 2 directional systems, and solve for the intercept? 2 equations (X, Y) and 2 unknowns. It will take some seriously fancy triggering.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 24 2008, 12:24 pm JaFF Post #2



We already have several methods of detecting coordinates (motion-based and constant-scanning). What is your point? Explain more please, otherwise it seems useless.



None.

Nov 24 2008, 3:07 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Right click, tell two units to move, then you get a point, instantly.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 24 2008, 4:38 pm Pigy_G Post #4



Are you talking about the FRAGS Concept?

Attachments:
FRAGS_concept_[v0.5].scm
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None.

Nov 24 2008, 5:03 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

yes, but two of them.
Edit: I'm still on the old frags. Apparently this has already been done. nvm

Post has been edited 1 time(s), last time on Nov 24 2008, 5:15 pm by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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