Medallion
Nov 16 2008, 2:39 am
By: Moon)SHieLD(  

Nov 16 2008, 2:39 am Moon)SHieLD( Post #1



First version.

http://s248.photobucket.com/albums/gg186/JasonZhan123/?action=view&current=Medallion.jpg

Second version. Deco finished and other slight changes.

http://s248.photobucket.com/albums/gg186/JasonZhan123/?action=view&current=Medallion11.jpg

Attachments:
(4)Medallion 1.1.scm
Hits: 4 Size: 99.4kb
(4)Medallion.scm
Hits: 5 Size: 94.52kb

Post has been edited 1 time(s), last time on Dec 2 2008, 12:34 am by Moon)SHieLD(.



None.

Nov 18 2008, 1:27 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

You should make the high dirt behind the min-onlys untankable. This map is....interesting...




Nov 18 2008, 1:29 am Excalibur Post #3

The sword and the faith

Too many cliffs, T can tank just about anywhere, and combined with it not being open enough, it pretty much spells doom for Z and P. Also, your execution needs a lot of work. Try being more decorative with your doodads and terrain decoration.




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Dec 6 2008, 7:38 pm BeDazed Post #4



I like the concept. But are the wideness of nat's entrances even? Maybe you should take a look at that.



None.

Dec 7 2008, 5:08 pm Devourer Post #5

Hello

looks nice, but at the middle left and middle right are some expands, which can be attacked by tanks from behind (on workers) or??



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Dec 7 2008, 5:30 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I'm not used to melee strategy but it seems that only Zerg cannot block their main entrance pretty fast.
Maybe that does matter, maybe not and maybe you should make the entrance with unbuildable ground.




Dec 7 2008, 11:41 pm BeDazed Post #7



It really doesn't matter :)



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Dec 9 2008, 5:09 pm Devourer Post #8

Hello

Yea, the new terrain rocks, I loved switching between both pictures [old and new ones] to see all those changing



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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