I have set Start Locations, changed player colors and disabled randomization of Start Locations.
In the editor, they are their proper colors, but in game they revert back to their original.
Am I missing something? <.<
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You're saving it as a .scm, colors only work in .scx, the BroodWar format.
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I assumed that, and saved as .scx and it didn't work
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Quote from name:NerdyTerdy
Have you disabled randomization for all forces?
Yes, I did. Even Force 4, which has no players in it.
Here's the map with the problem.
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Post has been edited 2 time(s), last time on Nov 3 2008, 1:54 am by Oo.DaMeiN.oO.
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lol i had the same problem once and all i did was place start locations and added broodwar units and saved as .scx
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This seems to be a bug of ScmDraft. Go back to an older, working version (use the backup database) or try saving it in another editor.
What editors have you used in the creation of this map?
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What editors have you used in the creation of this map?
Unless you saved in StarEdit (or StarEdit-based editor such as SCXE) after using a third-party editor, it should not corrupt or alter the COLR section as it is pretty solid.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Unless you saved in StarEdit (or StarEdit-based editor such as SCXE) after using a third-party editor, it should not corrupt or alter the COLR section as it is pretty solid.
Should not, but ScmDraft seems to do just that. I got an older version of Sandcastle where that happens very frequently when I modify it.
I got it to work, I used my SCM version, placed a medic, saved as SCX and it worked

Thanks for the ideas guys
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