Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Colors not changing for players o_O;;
Colors not changing for players o_O;;
Nov 3 2008, 1:22 am
By: Oo.DaMeiN.oO  

Nov 3 2008, 1:22 am Oo.DaMeiN.oO Post #1



I have set Start Locations, changed player colors and disabled randomization of Start Locations.

In the editor, they are their proper colors, but in game they revert back to their original.

Am I missing something? <.<



None.

Nov 3 2008, 1:26 am Falkoner Post #2



You're saving it as a .scm, colors only work in .scx, the BroodWar format.



None.

Nov 3 2008, 1:32 am Oo.DaMeiN.oO Post #3



I assumed that, and saved as .scx and it didn't work :(



None.

Nov 3 2008, 1:41 am Ultraviolet Post #4

We do a little trolling

Have you disabled randomization for all forces?



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Nov 3 2008, 1:42 am Oo.DaMeiN.oO Post #5



Quote from name:NerdyTerdy
Have you disabled randomization for all forces?
Yes, I did. Even Force 4, which has no players in it.

Here's the map with the problem.

Attachments:
SnipersBaldv338.scx
Hits: 1 Size: 59.19kb

Post has been edited 2 time(s), last time on Nov 3 2008, 1:54 am by Oo.DaMeiN.oO.



None.

Nov 3 2008, 1:56 am TriKZzZy Post #6



lol i had the same problem once and all i did was place start locations and added broodwar units and saved as .scx



None.

Nov 3 2008, 9:52 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

This seems to be a bug of ScmDraft. Go back to an older, working version (use the backup database) or try saving it in another editor.




Nov 3 2008, 12:31 pm Vi3t-X Post #8



What editors have you used in the creation of this map?



None.

Nov 3 2008, 9:43 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Quote from Vi3t-X
What editors have you used in the creation of this map?
Unless you saved in StarEdit (or StarEdit-based editor such as SCXE) after using a third-party editor, it should not corrupt or alter the COLR section as it is pretty solid.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Nov 3 2008, 10:59 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:
Unless you saved in StarEdit (or StarEdit-based editor such as SCXE) after using a third-party editor, it should not corrupt or alter the COLR section as it is pretty solid.
Should not, but ScmDraft seems to do just that. I got an older version of Sandcastle where that happens very frequently when I modify it.




Nov 3 2008, 11:40 pm Oo.DaMeiN.oO Post #11



I got it to work, I used my SCM version, placed a medic, saved as SCX and it worked :/

Thanks for the ideas guys :)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: DarkenedFantasies, Dem0n