Staredit Network > Forums > Games > Topic: Diablo 2: Patch 1.13
Diablo 2: Patch 1.13
Dec 11 2009, 12:32 am
By: JamaL  

Dec 11 2009, 12:32 am JamaL Post #1



For those of you who love Diablo II: http://forums.battle.net/thread.html?topicId=21730644780&sid=3000

I wonder what the new 'mystery' is...



None.

Dec 11 2009, 3:13 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

It's just a potion that gives you an extra re-spec.

I'll consider it if I can get PlugY to work (which grants infinite respecs)



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 11 2009, 3:29 am Echo Post #3



This blows. It better not come right away. I still have a lot of items to make.

And way to ruin the easiest way to get rich/exp + kill hammerdins.



None.

Dec 11 2009, 3:35 am EzDay281 Post #4



Two words.
Holy crap.

Quote
Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Aww. And I just decided to throw my Bowzon's skillpoints into the cold skills...
Quote
-Shockwave - Synergy from Maul adds 5% damage per point.
so it basically now does...
USELESSx2 damage!
Meaning it's still just a mass stun.
yay?
Quote
-Poison Nova - Increased base damage by 15%.
... this really wasn't needed.
Quote
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
HAH.
Fuck you Meteorbers, my Orb/Hydra Sorc was already about matched with them as it is, pre-upgrade.
Ass-kickery.

And yet...
Overall, it has far fewer changes than I'd like.
I want tons of new runewords and items. =\

Post has been edited 1 time(s), last time on Dec 11 2009, 4:40 am by EzDay281.



None.

Dec 11 2009, 3:52 am l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Quote
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
yesss now I can build a Bow Necro without the fear of this.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 11 2009, 4:30 am Echo Post #6



Shockwave still blows



None.

Feb 9 2010, 1:30 pm Undead.Rising Post #7



They also buffed C/E up a bit, not that it needed the buff :P.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:21 pm]
lil-Inferno -- POOPY!!!! PEEPEE!!!!!!! BALLSACK!!!!!!!!!!!!!
[2026-10-15. : 12:50 am]
O)FaRTy1billion[MM] -- ya
[2026-10-14. : 3:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
Please log in to shout.


Members Online: RIVE, O)FaRTy1billion[MM]