Quote from
Hug A Zergling

You should have the Pokemon bicycle theme when you get back on the bike. But your spells are somewhat boring I find.
He's uses all those spells to be more of an assist hero. Using his speed, he can race up to battles and save allies or kill foes. Since he isn't highly offensive, but is extremely fast (by also slowing foes), he can coordinate attacks when the timing is right. I wanted his spells to revolve around that idea of speed, micro, and timing.
Here's an idea for a genetically enhanced being or someone physically fit.
A Zergling that uses the rally-point aiming system to jump over obstacles. (In case you don't know what it is, you select two air units that are hot-keyed, when you shift-click anywhere, the air unit will appear over your hero and fly to where you clicked [the flying unit starts at full speed, rather than accelerating from the start]) The zergling will jump as a scourage, straight to where you clicked. If you clicked farther than your 'jumping range', then you 'land' at your maximum range. When your scourage is shot down, you land momentarily stunned. (if you are shot down, you could use dodge immediately after, to help you recover) (you can't jump if you are stunned)
Burrowing allows you to dodge attacks. When you burrow, you turn invincible for a short period, and another burrowed unit appears under you. Then, a mobile grid will appear over you, and you have a random chance of moving in any 8 directions. So by turning you invincible for a second, and having another target available, it looks like they shoot the ground and miss, as you move around the attack.
While this hero's hp would be minuscule, he could always use dodge in an attempt to stop a potentially fatal attack if his timing is right. This hero is nimble and can jump over cliffs and waters, to engage or outrun foes.
A spell that he casts could remain inactive until he uses jump or dodge.
ex. While jumping, if he's near an enemy, he will home in on the enemy and land on him, creating several zerglings around him for a quick attack.
or if he uses dodge, he unburrows at his foes, stunning him with a mana drain (a scourage death above the enemy to show a counterattack) as if you struck the enemy hard after dodging his attack.
None.