Who can type the Conditions and Actions for make a zombies spawn trigger for a Resident Evil RP map???
I can't find out how...I suck making RPing triggers
None.
It's pretty simple, but I'll post it anyway.
Trigger("Force 1"){
Conditions:
Command("Current Player", "Protoss Arbiter", At least, 1);
Actions:
Move Location("Current Player", "Protoss Arbiter", "Anywhere", "Spawner");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Force 1"){
Conditions:
Bring("Current Player", "Terran Civilian", "Spawn Zombie", At least, 1);
Deaths("Current Player", "Cave", At most, 59);
Actions:
Set Deaths("Current Player", "Cave", Add, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Force 1"){
Conditions:
Bring("Current Player", "Terran Civilian", "Spawn Zombie", At least, 1);
Deaths("Current Player", "Cave", Exactly, 60);
Actions:
Set Deaths("Current Player", "Cave", Set To, 0);
Create Unit("Current Player", "Protoss Zealot", 1, "Spawner");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Notes:- Make sure that you have hyper triggers, otherwise death counts will work very slowly.
- You do not need death counts. I simply did that because I'm used to using death counts to cover up mostly every wait. An alternative is to just use a wait, though wait blocks do occur.
Hope I helped

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Post has been edited 3 time(s), last time on Aug 25 2009, 5:39 am by lil-Inferno.

>be faceless void >mfw I have no face
Wait what are the cave deaths for? I think you need to replace them with swarm.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Ok, thank you very much.
However, I didn't know about that Basic of UMS Mapping...I think I must explore better the tutorials. Thanks everyone.
None.