Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Making Resources
Map Making Resources
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Jul 20 2009, 6:45 pm
By: Kaias  

Jul 20 2009, 6:45 pm Kaias Post #1



Map Making Resources

Information / Where to find answers
SEN Wiki
SEN Tutorials
FAQ
Maplantis Reference offline
Maplantis Tutorials offline
Doodle's Tutorial Collection offline
Forum search function

Map Utilities
Scmdraft 2 (recommended Map editor)
Other ulilities

Where to find files and maps
SEN Database
SC1 Map Showcase
Nibbits Database
Maplantis Static Database offline
File Request Thread
Starcraft Campaign Scenarios
Farty's Campaign Scenario Extractor

EUD links
Bunch of links for beginners
The complete Guide to EUDs
The Understanding of "EUD"
Wiki entry offline
Tutorial for text detection offline
StarCraft memory map
Using Artmoney to find the memory address of a unit's HP
EUD Database
List of Actions that Desync (when executed due to local EUDs being read)
Allowing Starforge to use EUDs file got deleted apparently - use this description
http://www.staredit.net/topic/8600/
Detecting Keys Pressed
Extended Player Colors, Player Names, and more
Video Tutorial


Post has been edited 17 time(s), last time on Feb 28 2019, 10:29 pm by Roy.



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[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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