VHP System
Apr 3 2009, 3:31 am
By: Riney  

Apr 3 2009, 3:31 am Riney Post #1

Thigh high affectionado

So anyway, as many know Im remaking my old as time zombie map (Not really that old but hey). But I've stumbled upon this problem

I have 200 locations that get centered on enemies, and im trying to find out the best way to use em. Either I go with only one type of enemy can inhabit one location (For instance, Zombie can inhabit 1~150, Licker can inhabit 151~170, Hunter can inhabit 171~180, Zombie dog 181~190, UBCS Team 191~199, and Boss location 200) OR I go with an interchangeable system that allows the location to center on what ever unit needs a location (Player 6 unit spawns, empty location centers on it, unit turns to player 8, unit is given attack order).

The only problem, I want to use an ammo system that involves damage upgrades. 1 base, through maybe 12 damage max.

Right now I have it so I make a trigger to find out what unit is in the location, what damage the player has, what player it is, and a switch that makes the gunshot go off.

Can you think up a better system before I accidently make over 9000 triggers too many? Please tell me if you can.

Edit: Im honestly just asking if I should use a lazy approach, or a more...effective approach.

Post has been edited 1 time(s), last time on Apr 3 2009, 8:42 pm by Dark_Marine. Reason: Added moar



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

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