Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: preserve wont work
preserve wont work
Feb 27 2009, 9:27 pm
By: Lt.Church  

Feb 27 2009, 9:27 pm Lt.Church Post #1



okay before this trigger was working fine, but at some point during my map creation it broke, i tried everything from changing the conditions to removing the DC and switching it to a score, i put in a mineral being added each cycle to see if it was working and to my confusion it would only run once, i waited a good minute and a half and still it only ran once. here is the trigger

Conditions:
Always

Actions:
SetResources(P1, Add, 1, Ore);
SetDoodadState(Enable, Steele Schnieder, P8, Steeleorig);
Order(Steele Schnieder, P8, Steeleorig, Move, Steeleplace);
Wait(1200);
MoveUnit(All, Steele Schnieder, All Players, Steeleplace, Steelecharge);
SetScore(CurrentPlayer, Add, 1, Custom);
PreserveTrigger();
Comment("Steele loading");

for some odd reason it isnt being preserved, i reentered the preserve action and it still wont function...

Post has been edited 1 time(s), last time on Feb 27 2009, 9:41 pm by Lt.Church.



None.

Feb 27 2009, 9:32 pm Morphling Post #2



It is most likely a wait block. Check the wiki for info.



None.

Feb 27 2009, 9:40 pm Lt.Church Post #3



Quote from Morphling
It is most likely a wait block. Check the wiki for info.

i have no other waits running most of the time as i use death counts, and i have hypers going to prevent this.

Edit: nvm, i was thinking of wait blocks differently, ill check it now though im fairly sure its not it.

Edit2:... im embarrassed, it was wait blocks; i had my hypers set to 8 i meant for them to be on 7 XD thanks.

Resolved, please lock.



None.

Feb 27 2009, 9:44 pm Morphling Post #4



Quote from Lt.Church
Quote from Morphling
It is most likely a wait block. Check the wiki for info.

and i have hypers going to prevent this.
Hyper triggers cause wait blocks also.



None.

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