Staredit Network > Forums > SC1 Map Showcase > Topic: H.o.t.Land Rpg
H.o.t.Land Rpg
Feb 18 2009, 10:03 pm
By: r00k  

Feb 24 2009, 11:24 pm r00k Post #21



Hmmm....
Iam not sure if i got it right, most of the bugs that are still in there are in there cause i cant fix them, its not that i dont want to i just dont know how, mostly because i do not know why it is not working.
And i tested this map really often, and removed i guess a thousand bugs, so its not cause i was lazy or something, i really tried.
I answered on your comment in DLDB too.



None.

Apr 3 2009, 10:49 pm Meatwad1355 Post #22



Can you give a list of what the items do? (rings)
like the rings, i cant figure out what all of them do.

Very awesome rpg, ive played it 4 times, 2 times to the end, but people leave and im stuck on island alone, so i cant wait to finish,

What is the Flag on the terran beacon on the last island? (Right where the Goliaths are)

Also just wondering i dont exactly get what makes the master magician( Begining Archon) apear, I think its talking to everyone and waiting, but i cant figure it out, somewhat seems random



None.

Apr 12 2009, 1:04 am Tempz Post #23



The difficulty was over the top epically in the beginning, i had a full house and we had perfect team work, we were like healing as much as possiable,
we died in about 10 minutes,

With a group of intermediates i last about 5 minutes

err, i can't see the screen shots lol, if you alter it bit maybe it'll be playable... maybe you should add a difficulty setting (more/less spawns)

(pm me if you want me to tell how to make enemy upgrade)

If i can last more then 30 minutes i would give you a 8/10 but since, ill rate 6/10



None.

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[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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