Staredit Network > Forums > SC1 Map Showcase > Topic: H.o.t.Land Rpg
H.o.t.Land Rpg
Feb 18 2009, 10:03 pm
By: r00k  

Feb 24 2009, 11:24 pm r00k Post #21



Hmmm....
Iam not sure if i got it right, most of the bugs that are still in there are in there cause i cant fix them, its not that i dont want to i just dont know how, mostly because i do not know why it is not working.
And i tested this map really often, and removed i guess a thousand bugs, so its not cause i was lazy or something, i really tried.
I answered on your comment in DLDB too.



None.

Apr 3 2009, 10:49 pm Meatwad1355 Post #22



Can you give a list of what the items do? (rings)
like the rings, i cant figure out what all of them do.

Very awesome rpg, ive played it 4 times, 2 times to the end, but people leave and im stuck on island alone, so i cant wait to finish,

What is the Flag on the terran beacon on the last island? (Right where the Goliaths are)

Also just wondering i dont exactly get what makes the master magician( Begining Archon) apear, I think its talking to everyone and waiting, but i cant figure it out, somewhat seems random



None.

Apr 12 2009, 1:04 am Tempz Post #23



The difficulty was over the top epically in the beginning, i had a full house and we had perfect team work, we were like healing as much as possiable,
we died in about 10 minutes,

With a group of intermediates i last about 5 minutes

err, i can't see the screen shots lol, if you alter it bit maybe it'll be playable... maybe you should add a difficulty setting (more/less spawns)

(pm me if you want me to tell how to make enemy upgrade)

If i can last more then 30 minutes i would give you a 8/10 but since, ill rate 6/10



None.

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[2026-7-23. : 6:40 am]
Oh_Man -- true
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
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Ultraviolet -- Symmetry
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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